|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

cpt Niki
Pwn 'N Play Nulli Secunda
0
|
Posted - 2014.08.08 10:04:00 -
[1] - Quote
I would love to see the standings been removed.
no more blue, light blue and all those colors.
You can set 5 standings for free and you can buy some daily standings for some billions.
so there will be no more those big standing lists and if you want someone to be your ally then both of you need to pay to a third party (CCP) some isk
you have 5 standing tickets that you can spend among your best allies / enemies.
after that it is based on the operation you go out there and wand the alliance "A" to be blue set "A" blue and pop up a window to pay 2b for that, also inform mordus that someone wants to make you blue so they pay the tax from their side also. if you want a corp that will scale down if you wand a second alliance to be blue scale up.
with this one you can have a battlefield with no standings a fu$%ed up overview you have to pay attention not to shoot your allies (without standing).
generally I believe a short blue list and only temporary standings (daily only) will be a good think and an isk sink for CCP |

cpt Niki
Pwn 'N Play Nulli Secunda
0
|
Posted - 2014.08.08 10:08:00 -
[2] - Quote
Quote: Why not remove cyno at all? I know that ccp is unwilling to do it , as they have multiple accounts thanks to this mechanic. But lets assume that you jump not to the cyno, but to a system in range , and your cyno ... is the sun ?
If CCP want to keep cyno's , and all the income from account running them , why not redesign it that cyno only marks the system you are going to jump in, and you will still be somewhere near the sun.
The same for Titan bridges, and jump bridges.
have you ever jumped on a cyno at the sun?
https://www.youtube.com/watch?v=cfCRReyxwvg |

cpt Niki
Pwn 'N Play Nulli Secunda
1
|
Posted - 2014.08.08 12:19:00 -
[3] - Quote
I just read 6 pages, I'll try to read it all as it has a good lore of the eve back then :)
what about all jump capable ships can jump in the region but you have to take the big regional gates to move to the other, add some more connection to those regions and you will have some spots that you can hunt the capital fleet or make the capital fleet vulnerable.
I don't know if it works but as the one jump bridge per system is the "same way" you jump everywhere in the region to defend/attack but if you want to go next door you have to jump through the gate.
you have to watch your regional gates all the time if you don't want to get invaded and with this way you make some bottlenecks to hunt down jump capable fleets.
what do you think of it?
|

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.11 10:31:00 -
[4] - Quote
I believe the main question is :
"why should I invade CFC or N3 space?"
what is to gain? more moons? more ratting space? what is there? Honor? space fame?
at the moment I think there is nothing to win for the 2 big coalitions they both have renter programs and moon income.
the isk sources are the main reasons for an invasion, and atm there is no shortage in isk.
I think everything should get a rebalanced for getting in the fight again.
1. give a reason to invade someone space. everyone want a reason to go out there and fight I believe.
2. give tools so every alliance can tax everything in their space something like ESS tax everything in your sov space if a neut comes in and make a plex you will get your portion of that.
3. kill every passive income source no moons, you have to do something to get some isk, or make them like comet as someone said.
4. make the cost of sov scalable (1 system = 250m, 2systems = 500m, 3 systems = 1b etc) yes the end game should not be to give SRP should be to have sov space so all your money have to go there if you want space if you don't then HTFU
5. charge the alliance if they want to have standings with others (get some free tokens maybe 5) Every isk sink is a good isk sink
6. make the regions not accessible with jump bridges or jump drives why not! gate-camps everywhere.
Atm the game is like planetside 2
log in, choose class, warp to titan jump to fight kill / heal / boost till you die. If dead choose class, warp to titan jump and the same story is repeated.
I think the big problem is the SRP in this game if someone destroy your ship you don't worry anymore, you know that you will have one at your hangar the next moment without isk loss. |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.11 11:51:00 -
[5] - Quote
Anthar Thebess wrote: People will abuse this by creating alt alliances, but enforcing this kind of split will solve issues with the JB.
how many alt alliance can you make?
5. charge the alliance if they want to have standings with others (get some free tokens maybe 5)
the 5 first standings are free (blue, light blue, neutral, light red, red)
then you get a daily standing offer that will be 250m and both parties should accept standings are not permanent and with this way you can only put some in an operation if you want them permanently then you have to do this job every day |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.13 13:34:00 -
[6] - Quote
I liked the idea of Lu Ziffer.
yes coalitions have the meta gaming.
kill it. and they are done!
shut down the API keys and you have solved your problem!
If you want to see something you have to do it in-game!
send an alliance mail when the TCU is in RF and let the party begin :)
kill the API the evil of EvE!
|

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.13 14:47:00 -
[7] - Quote
Lu Ziffer wrote: Not realy my idea. API just made it easyier to get information but most tools existed before.
Yes you didn't say that but you said that everything an alliance have is out of game with cost of $ 1000 per year.
What if ccp destroys the easy way of running an alliance, what if you have to log on to see how many npcs are killed rather than go to dotlan.
what if you have to be in game to run your ingame empire, I believe it is not easy and many "leaders" will stand down by the weight of the everyday stuff they have to do, they have to trust people (people are just people you don't know how they will react if you kill their falcon) and not running an corp, alliance, coalition with some 3rd party tools.
I like the idea of not having that API key it will solve many issues with the game and the meta gaming.
I believe that API made the leadership of big corporations / alliances very easy without them even logging on.
I upvote to shut down the API keys :)
Kill it with fire! next nerf! API keys |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.18 06:47:00 -
[8] - Quote
Kill the API keys.
Make mail notification on the last timer only.
**** out of game management! |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.18 11:30:00 -
[9] - Quote
RR is good,
You can kill RR with many ways, I believe you need more f1 peasants in megas than in ecm damp ceptors or anything that can kill the RR.
|

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.18 13:27:00 -
[10] - Quote
baltec1 wrote:cpt Niki wrote:RR is good,
You can kill RR with many ways, I believe you need more f1 peasants in megas than in ecm damp ceptors or anything that can kill the RR.
Past a point you cant, that is the problem. Right now fight all go the same way, one side takes few losses the other gets wiped out. A fight with even losses on both sides just doesn't happen anymore. Throw in a boot fleet and the enemy subcaps can either quit the fight or die without any hope of killing anything.
So there is your problem, not the RR. stop bringing 1k peasants and you can have it. Stop the nerf, search deeper for a solution.
A great Idea is also a grid with points, CCP should make a way to give points to every ship that is on grid and taking in account the standings will vanish (like AT) those points that exceed the limit! Yes that way we will have a fair fight!
Kill the API make out of game management not possible! Make players talk to each other to gain trust Make those who play the game to spent time to Manage their alliance / corporation / coalition.
No notifications for everything! go out there and see if your borders are been invaded.
Search something else in the core gameplay not ideas like nerf this nerf that!
Whatever you propose is based on the ******* numbers! they have 100 logis go out there with 200 blackbirds you think blackberds are paperthin? go with scorpions.
the logi shi..t has a counter but you are asking for more peasants in dps ships. |
|

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.19 08:41:00 -
[11] - Quote
Manfred Sideous wrote: Outcome = I bring PL all the supers and titans within reach of your space. I make your members life miserable. I force you to pay me or I take your space easily when your indexes fall from being camped or griefed. Or CFC decides to take their ever expansive jumpbridge network and does the same thing to you. Or they just convoy everyone down to the closest dockable system and then endless JF's stock up war supplies and you get PWNZONED.
You can do whatever you want to the sov system you want. As long as power projection is left unchecked supercaps or the blob will just march over you.
Anyone who isn't a established nullsec coalition is at such a severe disadvantage you are beaten before you start. Lets make a checklist:
Do you have:
A community of players Strong Independent Logistics core Experienced nullsec bloc level FC's Command and Control systems and redundancies Advanced IT infrastructure Spy & Intel network The means(isk) in which to sustain a prolonged campaign
WTF! CCP you have to make that forums work! damn I have to rewrite this ****.
Strong Independent Logistics core - can be organized out-of-game.
Director/LD pilot : we are going to move our HQ to Taisy. Mail to alliance : Tomorrow at 21:00 we are doing a move op to Taisy be ready. log in next day (because you saw the mail from a tool (even from eve-gate) )out-of-game and move your stuff to staging. log off till there is an op ping. corporations logs all the JF, Carrier pilots and move all the ****.
kill all those out-of-game info, no need to be that easy. make logistics more active! space is space! is moving space! make the solar systems move! today you can jump from podion to I-N tomorrow you are ****** and you have to search for alternative route. make it every 6 hours? I don't care, make it more active if CCP can make it even more detailed and you can jump to the last planet of a system but not in the station because it is some AU away of your Jumping range then it is better :)
Command and Control systems and redundancies - can be managed out-of-game.
No notification for anything today we have coalitions of 2k active pilots, make them undock and patrol your grounds to see if everything is ok on your space, atm everyone is afk till the ping hits be active in a game is good for the game.
Advanced IT infrastructure - This one is the biggest of all out-of-game management.
You can do everything, anything whatever you want. you want to sit and see thing done automated get some good IT guys and infrastructure and there you go! you have build your afk empire. Today everything is authenticated automated out-of-game, spies, SRP, notifications, mails, background check, Coms, Forums, coalition wide tools and many other things.
make them difficult, make the process of managing a coalition of 5k players a pain for one person (you know what I mean).
Spy & Intel network again out-of-game easy things.
Scout reports directional copy paste, send link to FC and the FC knows what the enemy has in numbers! he knows everything! Spies like afk characters in null sec corporations to fetch the mails and if you get more access to get more info about notifications and other stuff e.g. assets form API locations of the corp pilots and I believe there are many more things that I can not think atm.
kill the out-of-game (meta thing) if you want to play a game log on and play it. If you want to run a big empire then you do this with big costs, make isk sinks for the big boys! you want fame and reputation you have to pay for that privilege.
think of new ideas not just some nerfs! if you nerf the RR with stacking penalties I believe we will see fleets of logistics just because we can bring them!
@baltec1 you need people that are not
-FC kill the broadcasted target -Yes my lord, as you wish. can you make a fleet with 100 ships of electronic warfare and those 100 have a brain and use it? It is difficult but I believe it is possible. |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.19 11:57:00 -
[12] - Quote
baltec1 wrote:cpt Niki wrote: think of new ideas not just some nerfs! if you nerf the RR with stacking penalties I believe we will see fleets of logistics just because we can bring them!
@baltec1 you need people that are not
-FC kill the broadcasted target -Yes my lord, as you wish. can you make a fleet with 100 ships of electronic warfare and those 100 have a brain and use it? It is difficult but I believe it is possible.
It wouldn't matter how many small fleets of logi you would make, they would still have diminishing returns on RR because they are all repping the one ship. If you want to break the N+1 meta for fleet combat then you must deal with the need to bring more logi to counter more alpha to counter more logi. Until you deal with RR smaller alliances will simply not be viable in sov space.
Yes I see the point of N + 1 but and there is a big but because you have many ways to counter those logistics, let me see. 1. lock-breaker bombs 2. ECM ships kitsune blackbird falcon scorpion 3. dampening ships 4. a good spy! (you have your pilot in enemy fleet you field him the FC with 5 more ppl target him so he broadcast for reps now and then or have him in perma rep with 10-20 ships hitting hit (you get the point) 5. get a warp in right in their face (probe them)
all the above need effort but you still want F1 peasants in a DPS ship to make the difference in sov null?
Nope RR is not a problem, you can brainstorm in something else now. |

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.19 12:16:00 -
[13] - Quote
baltec1 wrote:
So why does nobody use those "many counters"?
Lock breaker bombs are never used, they are simply a waste of time and ships.
ECM ships are no longer used because logi simply fit ECCM and the ECM ships are easily removed from fights. They were retired from every powerblocks fleet comps several years ago.
Damping ships are used but require an entire fleet to be dedicated to it so it simply is not a viable option for smaller alliances as it lacks the firepower and is rather soft and squishy. CFC use it as a secondary fleet.
Anyone in the GIA can tell you that spies in enemy fleets are of limited use and do little good in a fight. Burning a spy in every fleet fight simply isn't viable and a waste of assets.
We already do this, it wont help a smaller fleet.
ok go play planetside then, spawn kill till killed re-spawn.
you have five ways to get into the logistics and still you want to nerf them because of the effort and the manpower that is needed.
yes, I believe you are right! it is op!
|

cpt Niki
Pwn 'N Play Nulli Secunda
4
|
Posted - 2014.08.19 12:32:00 -
[14] - Quote
Yes you told me but what is the counter to 4 mega fleets?
5 mega fleets? 6 mega fleets?
an AOE old titan DD?
in large scale fights there is nothing anyone that can do it is just N+1, that **** must be stopped.
My opinion for the big coalitions and those big fights is the management. Today it is easy to manage a coalition with out of game tools, with all those standings and all that naps and faps.
an alliance should not have more than 5 standings (10max) tokens after those tokens you have to buy standings for max time a day and both parties pay the same amount of isk.
Also make the management not possible out of game. if someone has to be 24/7 logged on to manage an alliance he will burn the first week and there you go no more big alliances no more standings more fights more small entities.
This is my opinion to the problem of stagnation, it is not the tracking titans it is not the wrecking ball it is not those 2k megas in my overview nor the 1k males.
Why not making the game more easy and lets ask for fleets with no limit in wings and squads! that way we will be happy till the end of the servers. |

cpt Niki
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.08.19 12:52:00 -
[15] - Quote
"You would shitcan many other tools people use and not make a dent in our organization. "
Do you recruit pilots without their full API?
if the answer is yes then you will have no problem at all
if the answer is hell no wtf are you talking about then you have a problem and there is the root of all. You have everything you need in a monitor without logging. you get everything even from spies without been present. Garpa? make systems move some light years and don't give it out of game, anyone who want to jump travel have to open the in-game map and check what systems are in his jump range the moment he opened the map.
giving a bonus to a ship or nerfing a shipclass is not going to resolve the problem of null space.
prohibit the use of in game data from third party tools and you have a nice game! with many pilots logged on.
as I said this is my opinion, and that's how I see things, I don't see the N+1 formula ever getting old till CCP comes over and **** in our sandbox. |

cpt Niki
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.08.19 13:17:00 -
[16] - Quote
As I see it, every coalition will collapse, large alliance will have to get more social and have more players in key positions to do the day to day work, spies can infiltrate and collapse those alliances from inside without a battle, you have to speak to your members to your directors to get the feeling that you can give them access by their tone of their voice, by knowing him and remember something that he did, not to run back and see what mails he sent, what wallet transactions he has put some filters in a program and get a red flag about a toon a corp in your alliance just recruited.
You have to play and put your hopes to many people that can be mad about anything and do anything, from kicking you out of the corp to disband an alliance.
you will not be that open and you have to proceed with caution. more power to the real people is something that makes conflicts when something is automated then there will be nothing, machines are machines and people are people.
as I said this is how I see it because the effort will be too much to run a corp of 11k characters, go to your corp tab and see how many of those 11k pilots have rights.
can you make an audit by yourself ? no you can't run a corp that big by yourself but with the help of some tools you can run it, again not alone but with very little people having access to critical roles.
This is my option because I see one leader in every big alliance with some directors and after that the auditing is based on programs the only thing you need is more peasants to press F1. |

cpt Niki
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.08.19 16:00:00 -
[17] - Quote
Please tell me if you had as an alliance 10 standing tokens and no external tools for anything how the CFC would be?
Can you imagine? I lack in the experience of something that big, but I see that it would fall apart as any other bloc. That is how I image a game. Log on play the game.
Atm you only need to open your PC join TS mumble and play some other games till the ping pop up in your screen.
I imagine people to log on and co-operate in getting the day to day work done.
I Imagine smaller entities, but that's how far my imagination goes.
I'm a casual player and I have in my computer 2-3 out of game tools and believe me those tools help me a lot, I believe in an alliance level some tools are saviors are the angel from heaven.
as you point I lack the experience in running something that big, but tell me, one day you don't have all those tools what would you do?
how do you imagine the game we play? |

cpt Niki
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.08.20 08:53:00 -
[18] - Quote
Pesadel0 wrote:CpT niki is most probablly on drugs .
What null is now is what the players made it.
Most of the time!
API is one point, generally I'm talking about all those things that makes an alliance of 2k pilots easy to be managed.
I believe that all those third party tools made the management of the game easy. You play a game an someone say that you need to have a good IT infrastructure to be ok in null sec! WTH? you play a game!
From my point of view,
Day 1 Start the game. join help channel Download EvEMON to see your skills and plan your ****. (first program) Download EFT to see your ship (2nd program) Download an industry tool to see your margins (3rd program) Need a price check go to eve-central (4th program /page) Join a corp, first of all give your Full API key, background check (5th program) Join corp forums (API Check) Join alliance forums (API check) Corp killboard (API check) Alliance Killboard (API check) Join coalition programs (API Check) SRP (out of game page / program) Participation (out of game page / program) Notifications (API check) Mails (API checks) TS (authenticated from forum groups ? (API check)) Jabber (authenticated from forum groups ?(API check)) Scouting copy paste directional (out of game page) sov holding check (API check)
and I believe there are more things that I don't know that you can do with all those checks and out of game tools you said Garpa, dotlan, killboards, evewho, all those sites that gives info about everything that happens in game and you don't have to log to get them.
my opinion is that it is impossible to run an organization that large with so little ppl in charge. having a corporation of 2k pilots and have lets say 20? 40? 100? ppl with rights to do things for the rest of the corp should not be possible.
I don't know if this will solve the sov null problem but if you don't have problem with that (closing all third party apps) you can go on and tell in your posts nerf RR and close all third party.
yes, I'm still on drugs :) |

cpt Niki
Pwn 'N Play Nulli Secunda
5
|
Posted - 2014.08.20 10:12:00 -
[19] - Quote
Yes I know that there were alliances pre API, but back then goonswarm (OHGOD) had 6k pilots now have 12k pilots to achieve this I believe that all those third party apps has to do something.
I believe that having to maintain something with the help of real people is more vulnerable that have it done by a machine.
if you have some numbers I would like to tell me how many director right pilots had OHGOD, and how many are there today. the alliance had increased by 100% on pilots that means you should have more than 100% on your directors, auditing team to keep up the organization active.
can you bring some numbers?
by saying close all third party tools/websites I want to have smaller organizations, if you have then small standing list means you put a problem on the overview the moment the battle begin or pay a good amount and get your standings for the battle.
my opinion is to make all those organizations smaller and find a method that they can not make coalitions.
|

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.25 11:07:00 -
[20] - Quote
Don't try to show point to baltec. if he knows something is that their organization will run exactly the same!
Also, I'm waiting for those numbers on your directors and ppl who are in charge of things.
oh! I forgot running a 12k corp is easy the difficult thing is the RR. |
|

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.25 11:14:00 -
[21] - Quote
A nice way for ccp to MAKE you run scout fleets every day is to stop the notification spamming.
you get no notification for you POS, go there every single day and see if it is reinforced (don't care how many POS you have)
One notification for the TCU? maybe none! you are getting invaded? go out there and see if you really getting invaded.
Stations? one notification in the last timer.
get the EvE motto right!
HTFU or go back to WoW?
|

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.26 06:38:00 -
[22] - Quote
OH yes bring RR nerf!
3-4 modules active to a station rep fleet! YES! I have one week to rep this ****!
Nerf the RR let the scrubs stay up 2 days to rep their tower from RF!
let the small guy stay up and rep sov structure for ages!
If you are going to nerf RR don't do it only for ships! do it for the fun of this game! |

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.26 07:23:00 -
[23] - Quote
Linkxsc162534 wrote:cpt Niki wrote:OH yes bring RR nerf!
3-4 modules active to a station rep fleet! YES! I have one week to rep this ****!
Nerf the RR let the scrubs stay up 2 days to rep their tower from RF!
let the small guy stay up and rep sov structure for ages!
If you are going to nerf RR don't do it only for ships! do it for the fun of this game! They couldn't possibly balance it such that more modules worked while repping structures now could they? Also, at the same time going on that whole structures argument we were having earlier in the projection chat. Wouldnt, say 10 carriers maxing out on reppign a station or something, also be the limit that THEY can use? Thats at least a case of some stuff that I could muster the forces to do just as effectively as they could, power projection aside. Lesse an archon in siege is probably repping ~3600 armor per second (3 reps) or 900 out of triage. If you triage a single archon it'd take you ~4.5hours (260 minutes) to rep 50mil HP (Yes I know, shields and all, but I just happened to have an archon open on EFT). Split that across 10 archons, thats ~ 26 minutes. Ofcourse you might not rep in in triage, and well then your gonna take 4x as long, so a little over 100 minutes or an hour and a half. But hey lets jump to conclusions suddenly. (note that this would be running off of my 1rep per ship, rebalance. YMMV depending on other methods of balancing the reps)
They couldn't possibly balance it such that more modules worked while repping structures now could they?
why? are structures something special that they need to attract the blob and so the small guy can't do any damage to those structures?
So if you have to rep a 10m hp (TCU) you will stay out there for near 2 hours doing it in triage with fleet to support you and get them bored to death because a single triage carrier is not a target to hotdrop.
having it in non triage it will take you 6 hours? with a fleet there waiting. Yes this game is fun.
Nerf the RR, shutdown the API servers. |

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.27 08:27:00 -
[24] - Quote
Linkxsc162534 wrote:
Bumping ships is doable, but in 10%tidi very unviable. Also it takes a lot of bumps to bump stuff out of rep range. Esp armor ships.
you didn't get the memo?
Baltec said that this will make sov easy and no more blobs will be there so you will never be in 10% tidi so let us all rejoice!
Nerf the RR, shutdown the API servers |

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.27 11:27:00 -
[25] - Quote
Quote:And he is Right, anyoen that has brains enough to analyse the situation can see (or even remember from the past if you prefer) that without logi the fights had way more attrition and smaller gangs were COMMONLY fighting larger gangs and doing a lot of damage.
Can someone tell me, what year are we talking? |

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.27 12:18:00 -
[26] - Quote
Yes! now I remember, those times that you didn't want to get in big fights because of lag, and those damn hamsters dying so fast!
yes the RR was the hint! that was the feature that made us not flying 1.5k vs 1.5k, yes you ppl are right! the RR was the driving force!
ok lets get our **** together, back then when you had more than 500 in system lag was kicking your head till you spit your teeth.
you didn't have the choice to bring those 50 logi's because you needed those DPS! so no logi more DPS ships.
but... go on, tell about history, I like to hear about those glory days of eve and not seeking a solution to the future without those recalls.
Forgot something! Shutdown the API servers let all the work be done ingame! more people involved more drama we have more content we gain! |

cpt Niki
Pharmaceutical Development
5
|
Posted - 2014.08.27 12:23:00 -
[27] - Quote
baltec1 wrote:cpt Niki wrote:Yes! now I remember, those times that you didn't want to get in big fights because of lag, and those damn hamsters dying so fast!
yes the RR was the hint! that was the feature that made us not flying 1.5k vs 1.5k, yes you ppl are right! the RR was the driving force!
ok lets get our **** together, back then when you had more than 500 in system lag was kicking your head till you spit your teeth.
you didn't have the choice to bring those 50 logi's because you needed those DPS! so no logi more DPS ships.
but... go on, tell about history, I like to hear about those glory days of eve and not seeking a solution to the future without those recalls.
This was 2 years before you started playing.
2007 > 2010?
ehm! man! are you ok? did you get from my drugs? |

cpt Niki
Pharmaceutical Development
6
|
Posted - 2014.08.27 12:59:00 -
[28] - Quote
Yes, I'm not saying anything different, but I don't remember big fights like the ones that we have today because the chances the server could **** himself was damn high.
https://wiki.eveonline.com/en/wiki/Major_Fleet_Engagements
YC105 (2003) - 1+ billion isk lost and 25+ ships involved. YC106 (2004) - 2+ billion isk lost and 50+ ships involved. YC107 (2005) - 3+ billion isk lost and 75+ ships involved. YC108 (2006) - 5+ billion isk lost and 100+ ships involved. YC109 (2007) - 10+ billion isk lost and 200+ ships involved. YC110 (2008) - 15+ billion isk lost and 250+ ships involved. YC111 (2009) - 20+ billion isk lost and 300+ ships involved. In 112 (2010) - 30+ billion isk lost and 400+ ships involved. In 113 (2011) - 40+ billion isk lost and 500+ ships involved.
back then those "major" battles has 500+ ships involved! 40b+ isk lost.
Yes those times you wanted something that did damage to other ships not a logistic. and because of lag there was a big possibility for those reps never find their target.
So back then you didn't need logistics because of lag! Do you say we should bring back lag? that way we will have 500-800 ship max fights in "major" battles.
and it is not shame to say that you didn't saw the "View Older History" on my employment tab, I will understand you, everyone make mistakes but not everyone has has the strength to admit them.
you didn't told me how many actual players have rights in GSF? you have x2 the numbers of those old days and I believe you don't have the double directors to maintain the corp.
Still waiting for those! can you please provide some info? and not say again that the organization will go smooth whatever it happens?
Forgot! shut down the API servers! *maybe I'll put a signature with this... |

cpt Niki
Pharmaceutical Development
6
|
Posted - 2014.08.27 13:27:00 -
[29] - Quote
baltec1 wrote:cpt Niki wrote: you didn't told me how many actual players have rights in GSF? you have x2 the numbers of those old days and I believe you don't have the double directors to maintain the corp.
Hundreds. BATs alone have damn near everyone with access to FC tools, run sigs, intel, logistics etc. etc..
No, not that access, I mean hangars, finance, assets rights to do something for the corp.
like Directors rights, those rights make drama those rights make content.
The coalition management is very easy because it is based in third party tools that most of them work with those APIs You give ingame corporation rights to ppl that you made an background full api check with those third party tools so you can minimize the risk of been betrayed.
if you want to run logistics for a corp it is easy.
I said it earlier in this tread you go out there in a third party tool (navigation dotlan) and see your route. put your cyno alts there and then you get your JF to do your logistics with one maybe five people running those JF and alts for those cyno's.
Make the logistics active every system moves away or closer to another there are not static LY from one system to the other and you have to be ingame to short where your cyno need to be so you can jump.
make the corp roles a facelift make the game to be based on active players not on the alliance/coalition IT infrastructure.
p.s. the access to those FC tools and all other tools I believe there is no API verification for the character? |

cpt Niki
Pharmaceutical Development
6
|
Posted - 2014.08.27 13:48:00 -
[30] - Quote
baltec1 wrote:cpt Niki wrote:baltec1 wrote:cpt Niki wrote: you didn't told me how many actual players have rights in GSF? you have x2 the numbers of those old days and I believe you don't have the double directors to maintain the corp.
Hundreds. BATs alone have damn near everyone with access to FC tools, run sigs, intel, logistics etc. etc.. No, not that access, I mean hangars, finance, assets rights to do something for the corp. Near everyone in BATs.
there you are! do you get it? BAT is 200 pilots not 2k not 11k nor a coalition of "I don't know how many"k pilots
http://evemaps.dotlan.net/alliance/Goonswarm_Federation/corporations
11k pilots, near 300 corporations (many of them one man). Think what would you do if you don't have those full APIs for a year!
don't tell me those servers was down etc etc ! they were down max 1 day as long as I remember.
Think what would you do to trust all those new recruits? (this is the first step an alliance uses an API key) Corporations, Alliances and Coalitions are putting all their effort to keep a good third party tool IT infrastructure that is based (most of those tools) in the API keys.
Think how our game would be without that API keys not working for a year?
to shake up the sov null you don't need nerfs boost of a ship or a module you need to shake the fundamentals of the game. |
|

cpt Niki
Pharmaceutical Development
6
|
Posted - 2014.08.28 06:48:00 -
[31] - Quote
Christopher Mabata wrote:API's are really just a blanket or a cushion against possible danger Theyre not like the main wire feeding into the system that keeps the corps heart beating.
So why there is in yours corp info :
Become a Part Of the D.O.D.T. Familiy, Today! Please forward your Application to the corp with a Full API Key Attached and wait for a recruiter to contact you if there are any issues. No Applications will take longer than 48 hours without response.
you don't need it to keep your corp heart beating! remove that and don't ask for API keys then my friend I will believe you. Till that day say whatever you want, if you believe that API is nothing start recruiting without API checks start your coms without authentication, start your forum without api auth.
it is not only your corp every single corp in eve now asks full api or custom api. kill the third party tools make the universe from static to moving make the ly distances from system to system to change dynamically make something that can change the game not just a type of game-play. |

cpt Niki
Pharmaceutical Development
6
|
Posted - 2014.08.28 11:02:00 -
[32] - Quote
baltec1 wrote:
All of our tools would continue to work without API. How many times must we tell you this?
I say everything that gives ingame info to third party tools from the game the API is the easy way because you just turn off a port or block traffic.
So delete your API and let me know how it worked for you. stay without API for a year.
think it as a test, if it makes your game life more difficult that is what I'm targeting the IT middle management.
every tool I have used or made need something that the game gives it to me freely without logging.
My assets? API My repro tool? (some formulas that I also get from the dev blogs) I need locations or items (db dump and I can do anything)
when I say make the game difficult I mean no third party tools. Only ingame, nothing to be monitored out of game.
Am I clear now? do you want me to spell it?
Yes I mean none of your tools that work atm to be able to work. That is my point. |

cpt Niki
Pharmaceutical Development
7
|
Posted - 2014.08.28 12:32:00 -
[33] - Quote
what part you can't understand?
ok let me explain you have your tool that use a db downloaded from CCP because atm CCP gives that db to you! let us go to an era where this think it is ban-able and you can't use this think nor you can download it?
so there will be NO third party tools anymore.
and making\using one it is resulting a permanent ban!
do you understand?
no dotlan, no evemon, no eveHQ, no staticmapper, no zkillboards, no item db, no eve-agents, no fuzzwork, no garpa, no EFT no https://wiki.eveonline.com/en/wiki/3rd_party_tools nothing null can you imagine that?
that is what I mean, all the management that is now possible from some infrastructure not being anymore possible.
it is that simple. and yes will change the game and your gameplay. Do you recruit with API key? please if you do don't answer again. If you could do it without it you wouldn't using it. |
|
|
|